Guild Wars 2 Statues of Grenth Guide

Death will not wait

Welcome to my guide for the Guild Wars 2 raid event, Statues of Grenth (Statues), the third encounter in Hall of Chains (Wing 5). This is a detailed guide on the mechanics of the event including various strategies that cater to everyone from beginners to experienced raiders. If you’re brand new to raiding, I recommend reading my Path to Endgame guides first.

Know Before You Go

The Statues of Grenth is unique amongst raid encounters in that it consists of three separate mini-bosses. Players can resurrect and change builds between bosses, but no one receives any rewards until all three bosses are dead. If you only kill one or two bosses, your progress will not be saved if everyone leaves the instance.

The important thing is that these bosses are about controlling your DPS, not killing something as fast as possible. Because of this, power damage is better since you can simply stop doing your rotation.

Prerequisites

  • Gliding: Lean Techniques mastery icon Lean Techniques mastery. Every player needs this to get to the bosses’ platforms. You can also use Path of Fire mounts; the Griffon mount icon Griffon and Skyscale mount icon Skyscale will get you there the fastest.

Requirements

  • Light CC: You need to break the Eater of Souls icon Eater of Souls' defiance bar one or more times during that encounter.

Recommendations

  • Condition cleanse action icon Condition Cleanse: There are a few conditions thrown around during the Eater of Souls icon Eater of Souls encounter, so this will help players who accidentally get hit.
  • Portals: These are quite useful for the Eyes of Darkness icon Eyes of Darkness, no matter which strategy you’re using to defeat them.
  • Stun break action icon Stun Break: The Eyes of Darkness icon Eyes of Darkness can Stun effect icon Stun players if they’re able to teleport away, so this is useful to have just in case.

Statue of Ice

The boss at the Statue of Ice is the Broken King icon Broken King, commonly called BK or Ice. It aggros on the player with the highest Toughness icon Toughness. I recommend your tank stat as much Toughness icon Toughness as they can for this boss, as it will help them survive on their own without constant attention from the healer(s). Your tank should choose a direction to face the Broken King icon Broken King and stick with it throughout the fight (the Jackal mount icon Jackal portal is a convenient direction).

This boss is the only one with a timer and an enrage mechanic. If you do not kill it within 3:30, it will wipe your squad, forcing you to reset.

Broken King

The boss has two attacks. The first is its auto-attack, King's Wrath skill icon King's Wrath. It will raise its left arm and fire a fan of icicles at the tank while creating many triangular orange AoEs in random directions. It also gives itself 10 stacks of Might boon icon Might, Fury boon icon Fury, and Resistance boon icon Resistance every time.

The triangular orange slices of the Broken King's King's Wrath

Its second attack is Numbing Breach skill icon Numbing Breach. The Broken King icon Broken King will levitate and spin its staff, creating icy blue veins spidering out from under it. These frozen breaches deal high damage every second and apply chill to anyone standing on them. Players should Dodge action icon Dodge or sidestep away if they’re on one.

The icy blue cracks of Numbing Breach spread over the ground

It’s difficult to resurrect a player who’s gone Downed icon Down on a crack since it might take two or more people resing at the same time to overcome the extreme damage. The Broken King icon Broken King will use this ability as soon as you start the fight. The veins fade to black and disappear after 30 seconds, and it will create more 30 seconds after that.

Hailstorm

Upon landing on the platform, you’ll notice large spheres of ice falling to the ground, with shrinking green AoEs indicating the remaining time before impact. The fight will begin when a player absorbs one of these by standing in the AoE.

‘Catching’ a Hailstorm skill icon Hailstorm shard does moderate damage and gives players a timed stack of Frozen Wind effect icon Frozen Wind. Trying to catch a fourth sphere with three stacks of the debuff will give a player Glaciate effect icon Glaciate. This encases them in ice for 10 seconds, dealing heavy ticking damage and rendering them incapable of action. There is no way to escape aside from waiting it out or going Downed icon Down. Frozen players should call out so healers can help them survive.

Globes of ice slowly falling into green Hailstorm AoEs

If players fail to catch any of the shards, the Broken King icon Broken King uses Icebreaker skill icon Icebreaker, dealing heavy raid-wide damage and probably Downed icon Downing a few players. One ice sphere falls for every 1% damage done to the boss. This means you have to balance your damage output so you don’t overwhelm everyone with stacks or miss any shards while also staying ahead of the timer.

Strategy

It is everyone’s responsibility to absorb the ice spheres and say something if they’re at three stacks and can’t catch one they might be close to. You should allow your tank to catch as many as possible on their side and only send over healers or tanky DPS builds to help them out. If a Numbing Breach skill icon Numbing Breach is covering a green AoE, you can stand just inside the circle or wait until the sphere is about to hit the ground before hopping in and back out again.

This fight rewards groups with lower damage while those with higher damage won’t be accustomed to reining in their DPS to deal with a mechanic. While DPS will be stunted by players running all over the place and almost only doing ranged damage, it might not be enough. In that case, you can bring in a second or third healer to lower damage output and better manage Hailstorm skill icon Hailstorm.

When the Broken King icon Broken King is at 1% health, you’ll have to absorb all the remaining falling shards on the platform before you can kill it. This is indicated by the Shield of Ice effect icon Shield of Ice effect on the boss.

Statue of Death

The boss at the Statue of Death is called the Eater of Souls icon Eater of Souls, also called Mouth. It aggros on the player with the highest Toughness icon Toughness.

The boss can only die if all six braziers over the Jackal mount icon Jackal portal are lit. Otherwise, it will regenerate when it reaches 5% health.

The six braziers over the jackal portal under the Statue of Death; the five leftmost brazier are lit with a blue-white flame

Eater of Souls

The boss uses a standard punching auto-attack toward the tank. It also has an ability called Breath of Death skill icon Breath of Death, which will do moderate damage and Blinded condition icon Blind anyone in front of it.

Its deadly ability is Hungering Miasma skill icon Hungering Miasma, in which it turns toward a random player and vomits a large cone of green ooze that persists for several seconds. This does heavy damage, Crippled condition icon Cripples, and Poisoned condition icon Poisons anyone who walks through it. The tell is obvious since it turns away from the tank, so it’s easy to avoid if you’re paying attention.

Twisted Spirits

A Twisted Spirit

The fight begins when you get close to the Eater of Souls icon Eater of Souls. Damage it to ~20% but be careful not to kill it. Fifteen seconds after the fight begins, a twisted spirit will spawn in a random spot on the outside of the platform. It looks like a shadowy spider. When the first twisted spirit spawns, have everyone but the tank and possibly a healer go to kill it.

Twisted spirits use Spinner's Web skill icon Spinner's Web, spitting projectiles toward the farthest player who is not the tank. The webs do moderate damage and inflict Crippled condition icon Cripple, Slow condition icon Slow, and Poisoned condition icon Poison (10 stacks) on any player struck. Another twisted spirit will spawn 15 seconds after you killed the last one.

Skeletons of Dhuum’s Spirit Horde from the River of Souls also make a reappearance. They will run around and harass random players, so make sure you cleave and kill them when possible.

On the platform, there are several rectangular domino-like sections with five circles in each one. A random one will start to glow green when the spider spawns. The tank should move the boss to stand on this domino.

When you kill the spider, it will release five golden light orbs around the center of the platform. Players who run over one will receive a special action skill, Reclaimed Energy skill icon Reclaimed Energy. They can use the ground-targeted skill to throw the orb at the glowing domino. This will cause one of the star emblems on the circles to light up. The goal is to use the orbs to light up all five of the circles.

Two golden orbs released after the death of a Twisted Spirit

Attempting to pick up another orb when a player already has the SAK will destroy one, causing you to be short. In this case, you will need to wait for another twisted spirit to spawn.

When all five circles are glowing, you can ‘kill’ the Eater of Souls icon Eater of Souls on top of it. Anyone standing on the charged domino to attack will receive the Empowered effect icon Empowered buff, increasing their outgoing damage by 50%. This will cause the Eater of Souls icon Eater of Souls to regenerate and release 10 red orbs (souls) into the air. Players now need to claim these souls to light the torches over the sand portal.

A fully-lit 'domino' that the Eater of Souls is standing on

Lost Spirits

Thirty seconds after the fight starts (and every 50 seconds after that) a Lost Spirit will spawn on the platform and you’ll see the message, “A spirit manifests.” Twelve seconds later, a large green PBAoE will appear under the Spirit and you’ll see Dhuum’s hand erupt out of the AoE to snatch the spirit. If a player stands in the circle, they can save the spirit but will be severed from their soul instead. This will launch them up in the air, allowing them to collect the souls the Eater of Souls icon Eater of Souls released.

A player standing in a green AoE, with Dhuum's arm emerging from it

If you skip a green, a large shockwave will billow out, so jump or Dodge action icon Dodge through it so it doesn’t Knockback effect icon Knockback.

A shockwave billowing from a missed green AoE

In the air, a player’s weapon skills will be replaced. The first skill will move you up, the third will move you down, and the second will allow you to zoom to the next orb. As on the River, a player will have 30 seconds (tracked by the Mortal Coil effect icon Mortal Coil effect) to collect five souls (tracked by the Energy Threshold effect icon Energy Threshold effect). If they fail, they will die. They will also receive the Fractured Spirit effect icon Fractured Spirit debuff, which lasts 80 seconds and will kill a player if they attempt to save another lost spirit while it’s active. This means a player can only do every other green circle.

A player with a blue aura around their screen collecting souls

The Eater of Souls icon Eater of Souls will stop shortly after players are launched and use Imbibe skill icon Imbibe. It will perform an animation like it’s shoveling food into its mouth and its defiance bar will unlock. Players left on the ground must crowd control (CC) the Eater of Souls icon Eater of Souls to break the bar, or else it will pull the players in the air toward it. If it consumes one of the players, they’ll fall to the platform by the boss and go Downed icon Down.

Every three souls collected lights one torch, so players must collect a total of 18 souls to light every brazier. When all six braziers are lit, you can finish off the boss anywhere on the platform. It will die at 5% health.

Strategy

Squads can either assign two teams with two players each or one team with four players to collect orbs. With two teams, you will skip the first green circle because you’ll probably still be killing the twisted spirit, throwing the light orbs, or ‘killing’ the Eater of Souls icon Eater of Souls for the first time. If there are no souls to collect, you’ll be sacrificing your players. After that, you should be able to keep up the pace as long as you’re not killing and causing the Eater of Souls icon Eater of Souls to regenerate multiple times or having to mop up Downed icon Downed players.

With one team, you’ll need to skip the first two green circles so there are at least 20 souls in the air when they all go to collect. Using this strategy, mind that you keep enough CC on the ground, or else your players’ journeys will be cut short.

In either strategy, be sure you’re aware of whether there are souls in the air. If you missed a light orb or spent too long dealing with other mechanics, don’t send anyone up.

Statue of Darkness

The bosses at the Statue of Darkness are the Eyes of Darkness icon Eye of Fate and Eyes of Darkness icon Eye of Judgment. The area you fight them in is a maze under the Hall of Judgment. There are two sides with one Eye each separated by a high platform.

If they are not killed within 15 seconds of one another, they will regenerate to 25% health.

Eyes of Darkness

The Eyes of Darkness icon Eyes of Darkness have two attacks. You can LoS (line of sight) both of these attacks by standing behind a rock wall. The first is Piercing Shadow skill icon Piercing Shadow: the Eye will whirl, sending out projectiles that do moderate damage and regenerating a little health.

An Eye using Piercing Shadow, releasing several green projectiles while it whirls

The second is Deep Abyss skill icon Deep Abyss. The Eye will lock on to a random player and focus a beam of blue energy on them. The beam will pulse damage seven times, dealing 10 times the damage on the last pulse. Healers should focus on this player so they can survive the final attack.

An Eye using Deep Abyss, its long teal laser pierces through a crumbled wall

After the fight starts, if one Eye is not engaged in combat for a period, it will use Despairing Darkness skill icon Despairing Darkness, unleashing heavy damage on everyone in the maze. Several people will probably go Downed icon Down.

Lights

The Eyes of Darkness icon Eyes of Darkness are only vulnerable in the light. They will receive a debuff, Exposed effect icon Exposed, while standing in a pool of light. On the platform separating the sides, three light orbs will spawn periodically.

Players can interact with these to gain the Light Carrier effect icon Light Carrier buff, which illuminates a small area around their character, and two skills that replace their weapon skills. The first is Throw Light skill icon Throw Light with a 3000 range, which players up top can use to throw down to their allies engaging the Eyes. The second is Flare skill icon Flare, which a player on the ground can use to trigger a bright PBAoE, which will illuminate the surrounding area and Stun effect icon Stun the Eye for a long duration.

There are a few ways to extend the duration of the Stun effect icon Stun:

  • An Elementalist icon Elementalist's trait in Air trait line icon Air
  • A Ranger icon Ranger's trait in Marksmanship trait line icon Marksmanship
  • A

Avoid using Daze effect icon Daze, Fear condition icon Fear, or Knockdown effect icon Knockdown, especially if someone is using one of the traits or sigil above, as they will overwrite the Stun effect icon Stun from Flare skill icon Flare.

Light orbs left on the ground will also illuminate the area, but light thief skeletons will spawn and try to snatch them. These light thieves will also spawn on the platform and try to claim the light before the throwers can. Their channel to claim a light lasts longer than a player’s, so you can still beat them even if they’ve started. The throwers can also CC or kill them.

If an Eye is not Stun effect icon Stunned, it will teleport to a random place in the maze every 15% of its health, Fear condition icon Fearing everyone away before it does. Partywide Stun break action icon Stun Breaks like a Ranger icon Ranger's and Tempest icon Tempest's are useful to break free. I recommend using object squad markers to mark both Eyes of Darkness icon Eyes of Darkness, as they don’t disappear after they teleport.

The fight starts when you engage an Eye in the light. At this point, you will no longer be able to mount up, but you can glide. The Eyes of Darkness icon Eyes of Darkness will still attack before the fight starts, so make sure you are standing behind a wall so you don’t go Downed icon Down.

Minotaur

The ghostly green Minotaur

If you don’t damage an Eye to 70% health before it teleports, a giant Minotaur icon Minotaur will spawn on that side when the Eye reaches 60% health. This Minotaur icon Minotaur will chase players and can pounce on them, as indicated by an orange AoE circle, inflicting heavy damage and a Knockdown effect icon Knockdown. It also uses Twisted Shadow skill icon Twisted Shadow, creating several orange AoEs, which drop shadows onto players, dealing heavy damage.

Like the Eyes of Darkness icon Eyes of Darkness, you can only damage the Minotaur icon Minotaur in a pool of light. If it spawns, players will often ignore it because it has so much health, but it might be prudent to kill it separately or cleave it with the Eye.

Strategy

The common-sense strategy is to split your group with four players on either side and two as light throwers up top. You can use portals to great effect though.

If you have excellent DPS, you can use a single or double portal strategy. For the single portal, you’ll have one of your light throwers be a Chronomancer icon Chronomancer with . Everyone else but the other light thrower will start on the first side, Stun effect icon Stun, and burn the first Eye until it’s dead. The Chronomancer icon Chronomancer will place a on the top platform, glide down to the group when the Eye is at about 20% health, and place the . Everyone will take it, glide to the Eye on the other side (except the light throwers), and then kill it before the first can regenerate.

This strategy is dangerous and strict on timing. If the first Eye teleports, the unattended Eye will likely use Despairing Darkness skill icon Despairing Darkness, and if the second teleports, you won’t kill it before the first regenerates. Similarly, if you don’t have the burst DPS to burn the second Eye, even if it doesn’t teleport, you’re screwed.

A slightly safer alternative is to use a double portal. Your Chronomancer icon Chronomancer will the before they place it and you’ll leave the first Eye at 20%. When you arrive on the top platform, the Chronomancer icon Chronomancer will place another and then join the squad on the other side. Kill the second Eye, portal back to the platform, and then glide down to finish off the first one. You have a little more leeway in the DPS required using this strategy.

There is also a third portal strategy that leaves more room for error. You’ll need two Druid icon Druids, preferably with , and a Chronomancer icon Chronomancer with to be a light thrower. At the start, have a Druid icon Druid on one side, two light throwers up top, and the rest of the squad on the opposite side. Throw orbs to both sides.

The single Druid icon Druid can send their pet around the corner to attack the Eye while staying safely behind a wall. The Eye won’t attack the pet or teleport, but it will be in combat. The main squad can Stun effect icon Stun and DPS their Eye to ~10–15%. The Chronomancer icon Chronomancer will portal them up top, leaving the other Druid icon Druid and a DPSer on the ground.

The Druid icon Druid and DPS player will hide behind a wall and sick the pet on the Eye. The DPS player is there to protect the Druid icon Druid in case there is no light for a short time because the light thieves will then attack players. The main squad will Stun effect icon Stun and burn the second Eye. When the second Eye is at about 20%, the pair on the original side can come out and finish off the first one.

If you’re using this strategy because you can’t Stun effect icon Stun lock the Eyes of Darkness icon Eyes of Darkness reliably, the Druid icon Druid staying on the first side should bring a pet with respectable DPS (a Jacaranda icon Jacaranda is good because its Call Lightning skill icon Call Lightning will also hit the light thieves), and one with lower DPS such as a bear. They should also consider bringing in case their bodyguard goes Downed icon Down.

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All rights reserved.