
Final Fantasy XIV uses a lot of visual effects for mechanics. As the expansions have been released, they’ve been attempting to standardize and make important mechanics more obvious.
In my Final Fantasy XIV Mechanics Guides, I outline most of the mechanics that are repeated at least a few times. There are tips on how to handle them, if applicable, and examples of where you’ll see them. I include boss names, but any boss encounters with MSQ spoilers are grayed out and can be revealed by clicking on them.
There is overlap in the various types of mechanics but I've sorted them how I believe most players will come to identify and understand them. This guide is dedicated to effects and debuffs on your detrimental effects bar that inform you how to perform a mechanic.
Broadly speaking, this mechanic means you have to swap between two different colors (of orbs, floor patterns, etc.) throughout the fight. Which color/type you’re attuned to and how many stacks you have will be indicated by an effect icon. How many stacks you can have varies: sometimes you’ll take increased damage for every stack and ideally want to swap back and forth (you can usually take 2–4 stacks before dying in this case, but you’ll make your healers hate you), and sometimes you only need to avoid reaching a certain stack count. The following images show some examples.


These icons are used on Angra Mainyu in The World of Darkness. If you stand on the dark red-orange side of the arena when the boss casts Double Vision, you’ll receive the first debuff, Brand of the Ireful. If you stand on the light blue-white side, you’ll receive the second debuff, Brand of the Sullen.
Examples:
For this mechanic, you’ll either receive an effect icon or see a buff on the boss that tells you which enemy you’re able to damage in a fight. Sometimes the enemy will be invulnerable to damage from you, and sometimes your damage will be greatly reduced or reflected. If it’s your first time in a fight, simply take a moment to read the effect description. The following images show some examples.


These buffs are used on Leviathan in The Whorleater. The first buff, Veil of the Whorl, is on Leviathan's head/main body and reflects physical ranged damage. The second buff, Mantle of the Whorl, is on Leviathan's tail and reflects magic damage.


These debuffs are placed on players in Alphascape V4.0. The first indicates that you can't damage Omega-F, while the second indicates that you can't damage Omega-M.
Examples:

Doom is a red debuff icon with a black face on it and the number 3 on top. When the debuff expires, you will die. The 3 is not a counter, it is likely a reference to Final Fantasy Tactics in which Doom ticked down over three turns. There are three different ways to resolve Doom and they’re, you guessed it, fight-dependent:
Examples:

This mechanic is similar to Acceleration Bomb, but acts a bit differently and has no overhead marker. Pyretic is always associated with fire-based attacks and animations, thus the name. It puts a debuff on you with an icon of a person standing in flames.
As long as the debuff is active, you will take heavy damage if you are moving, auto-attacking, or using a skill. You can probably get away with taking one or even two ticks of damage, but constant action during the course of the debuff will certainly get you killed. When you get used to the animations, this mechanic will be a little easier to manage without staring at your debuff bar.
Examples:
About Phoenix Uprising • Recurring Series • Support the Site • Contact • Editorial Guidelines • Privacy Policy
© 2022 Phoenix Uprising. All rights reserved.

About Phoenix Uprising • Recurring Series • Support the Site
Contact • Editorial Guidelines • Privacy Policy
© 2023 Phoenix Uprising.
All rights reserved.