Guild Wars 2 Gorseval Guide

That's not one ghost — that's an entire haunting!

Welcome to my guide for the Guild Wars 2 raid boss, Gorseval icon Gorseval the Multifarious (often shortened to Gors), the third encounter in Spirit Vale (Wing 1). This is a detailed guide on the mechanics of the fight including various strategies that cater to everyone from beginners to experienced raiders. If you’re brand new to raiding, I recommend reading my Path to Endgame guides first.

Know Before You Go

Gorseval the Multifarious
Gorseval icon
21,628,200
1374
250
4,500
5
7:00 min
Soft
Yes
Toughness
◆◇◇◇◇

Gorseval icon Gorseval is a straightforward tank-and-spank boss with a DPS race element. He remains stationary throughout much of the fight — depending on which tactic your squad uses, he may not move the entire time — so you don’t have to worry about losing DPS to him moving out of your AoEs.

Prerequisites

  • Gliding: Updraft Use mastery icon Updraft Use mastery. Every player needs this to get to Gorseval’s platform.

Requirements

  • Heavy CC: You need to break Gorseval icon Gorseval's defiance bar up to four times and he has a hefty defiance bar strength of 4,500.

Recommendations

  • Immobilized condition icon Immobilize: Most squads will want to stop the charged souls so they have more time to kill all four of them.
  • Pull effect icon Pulls: It can be helpful to group the four spirits that spawn after Ghastly Rampage icon Ghastly Rampage so your squad can cleave them down.

General Mechanics

During the main phases (1/3/5), Gorseval icon Gorseval will use two different mechanics. If your DPS is quite high, you may only see the first, Ghastly Rampage icon Ghastly Rampage, but most groups will see the second, World Eater icon World Eater, as well. How your squad handles these mechanics can dictate your squad composition and what players are doing during most of the fight.

Ghastly Rampage

Gorseval icon Gorseval will raise both arms, teleport to the center of the platform, and start pounding the ground with his fists. This creates black and blue goo on the ground in preset patterns. The entire platform will always be covered for the final pattern.

Gorseval channeling Ghastly Rampage with its left arm raised

When Gorseval icon Gorseval starts the attack he gains the Vivid Echo icon Vivid Echo effect which reflects damage. Anyone doing burst damage will lose health extremely quickly during this attack, so be careful with your DPS. His defiance bar also unlocks, allowing you to use crowd control (CC) to break it and end the attack. You may want to strategically avoid breaking the bar depending on how you want to deal with the next mechanic.

After a few seconds, the goo will explode, dealing damage and inflicting Vulnerability condition icon Vulnerability (25 stacks) on everyone standing in it. A different pattern will then form and this repeats until his defiance bar is broken or the channel ends.

When this attack is complete, four spirits will spawn. They have a Knockback effect icon Knockback and give Regeneration boon icon Regeneration to Gorseval icon Gorseval. A Mesmer icon Mesmer can use (Focus 4) to pull them in so they are cleaved.

World Eater

Gorseval raising both arms, channeling the expanding World Eater AoE

This ability defines the entire encounter. Gorseval icon Gorseval will stop wherever he is standing, raise his arms, and begin channeling a deadly attack. When the dark orange circle fills the platform, the entire squad will die if they’re hit by it. There are two ways to avoid it: force Gorseval icon Gorseval into the next phase before he completes the attack or glide into one of the four Updraft icon Updrafts hovering above the chasm and then back onto the platform. There are three strategies to accomplish this.

Play button icon

Classic

Your squad will break the defiance bar during Ghastly Rampage icon Ghastly Rampage normally. They will then go to the edge of the platform near one of the Updraft icon Updrafts and destroy the Spirit Barrier blocking the way. While you destroy the barrier, you should continue doing as much damage as possible to Gorseval icon Gorseval with AoEs. Make sure any of the four spirits that spawned are killed as well. Watch out for any spirits kicking you or Gorseval icon Gorseval's Spectral Impact icon Spectral Impact (described below), both of which can knock you off the platform prematurely.

Players rushing to destroy a spirit barrier as the World Eater AoE nearly envelops the platform

When the inner circle all but meets the outer ring, your squad should jump off the edge, glide into the Updraft icon Updraft, and immediately return to the platform. The Updraft icon Updrafts have a timer: they last 15 seconds from the moment the first player comes into close proximity, so don’t jump early or you may be the death of your teammates.

The Updraft icon Updrafts disappear permanently after one use, so if Gorseval icon Gorseval is allowed to use World Eater icon World Eater more than four times, the squad will wipe.

Pause button icon

No Break/Slow Break

This method forces Gorseval icon Gorseval into the charged souls phase that occurs at 66% health by largely ignoring the defiance bar during Ghastly Rampage icon Ghastly Rampage. This gives your team more time to DPS since he only uses World Eater icon World Eater after completing Ghastly Rampage icon Ghastly Rampage.

The squad can stand still, back up, or move forward depending on which pattern is used. This prevents melee and power players from doing the full extent of their DPS during Ghastly Rampage icon Ghastly Rampage, making condi and ranged DPS more beneficial.

You can also stay in the center the entire time, but this is taxing on your healers. If you do this, try to break the bar before the final pattern explodes to avoid Vulnerability condition icon Vulnerability.

Fast forward button icon

Fast Break

This method forces Gorseval icon Gorseval into the charged souls phase by breaking the defiance bar as fast as possible during Ghastly Rampage icon Ghastly Rampage and then unloading damage onto him. This should only be attempted if you have 75,000 or higher squad-wide DPS. Players need to be aware of exactly when the defiance bar unlocks and breaks since jumping the gun and piling on damage too quickly can near-instantly Downed icon Down you due to Vivid Echo icon Vivid Echo

Note that Gorseval icon Gorseval has the strongest break bar of any raid boss, requiring 4,500 defiance bar damage to break, so you really need to pile on the CC to perform this strategy correctly.

For the no-break and fast-break methods, skills like and can allow you or your squad to continue doing damage during Ghastly Rampage icon Ghastly Rampage.

You can use a hybrid of the latter two strategies if needed. You may have less DPS in Phase 5 due to additional mechanics and potential Defeated icon Defeated players. If this is the case, your commander might call for you to CC slowly during the final Ghastly Rampage icon Ghastly Rampage, giving you enough time to end the fight before the last World Eater icon World Eater finishes.

If you leave any of the four spirits alive that spawned after Ghastly Rampage icon Ghastly Rampage, Gorseval icon Gorseval will kill them as well when he finishes channeling World Eater icon World Eater. Each spirit consumed gives him Spirited Fusion icon Spirited Fusion, a buff that increases his outgoing damage by 10% per stack.

Phase 1

Gorseval icon Gorseval only attacks when a player approaches him, so land on the edge of the platform when gliding in. He aggros on the player with the highest Toughness icon Toughness. On the pull, your tank should run through Gorseval icon Gorseval to turn him away from the group but remain in the middle where he is initially situated. He has two main attacks.

  • Wicked Swipe icon Wicked Swipe: A standard melee attack that only affects players standing in front of Gorseval icon Gorseval, so the tank should be the only one hit.
  • Spectral Impact icon Spectral Impact: Gorseval icon Gorseval raises his fist and slams it to the ground. This will do medium damage, Knockback effect icon Knockback, and inflict Torment condition icon Torment (3 stacks) on players hit by the impact. You can Dodge action icon Dodge or Block action icon Block the attack completely, or use Stability boon icon Stability just to avoid the Knockback effect icon Knockback. Skills like or are useful so the group doesn’t have to interrupt their rotations.

Gorseval icon Gorseval will alternate between using his auto-attack and Spectral Impact icon Spectral Impact. During Phase 1, he will start Ghastly Rampage icon Ghastly Rampage with 6:50 left on the timer, 10 seconds after the fight begins.

At 66%, Gorseval icon Gorseval gains Protective Shadow icon Protective Shadow, a buff that renders him Invulnerability effect icon Invulnerable and puts a large bubble around him. This begins the first spirit phase.

Phase 2: Charged Souls

Four charged souls will spawn, one in each intermediate direction (northwest, northeast, southwest, and southeast). The spirits will walk toward Gorseval icon Gorseval, oblivious to the players. If a charged soul reaches the center of the boss’ hitbox, he will absorb it and instantly begin another World Eater icon World Eater, essentially wiping the raid unless you happen to have a Spirit Barrier down again.

Squad markers at the spawn locations of the four charged souls

The charged souls are immune to hard CC like Knockback effect icon Knockback, but not to soft CC like Chilled condition icon Chill, Crippled condition icon Cripple, and Immobilized condition icon Immobilize. They also have a small, swirling, blue and black PBAoE, which periodically gives players in melee range Weakness condition icon Weakness. You can range them, but the Weakness condition icon Weakness only lasts a few seconds, and will probably wear off or be cleansed before you start fighting Gorseval icon Gorseval again. There are a few ways to deal with this phase:

Split up

  • Your squad will split into teams of 3–5 people, each responsible for slowing and killing one or two souls.

One-on-one control

  • Most of your squad will start killing a soul, while three designated players break away to control the remaining souls. The squad rotates to kill the rest.

Mass control

  • Everyone in your squad will start killing a soul except for one player, who will control the three remaining souls. This is usually accomplished by waiting until they’re near the center and having a Ranger icon Ranger use to hit all three. A Ranger icon Ranger with high Condition Duration icon Condition Duration is best so Immobilized condition icon Immobilize lasts longer.
Squad members attacking a charged soul that's approaching Gorseval

Keep in mind that Gorseval icon Gorseval doesn’t absorb the souls until they reach the center of his hitbox, so don’t give up hope if they’ve crossed into the bubble as this phase makes or breaks the fight.

Phase 3

This phase is the same as the first, with one addition. At the beginning of the phase, the message, “Darkness closes in. Seek light if the darkness envelops you,” will appear on your screen. This refers to the new mechanic: Spectral Darkness. Black orbs will begin spawning at random locations around the platform, emanating a blue PBAoE that slowly expands in size.

A black and blue Spectral Darkness orb

Standing in the AoE gives players 10 stacks of Spectral Darkness debuff icon Spectral Darkness, a debuff that reduces outgoing damage by 10% and increases incoming damage by 10% per stack. Affected players will also have a ghost icon (Spectral Darkness overhead icon) over their heads, visible to everyone in the squad. To get rid of the debuff, you have to collect two golden orbs, each of which reduces your stacks by five. Every Spectral Darkness orb drops two golden ones when it is destroyed. All stacks will also be removed if you’re Downed icon Downed.

Gold orbs that cleanse Spectral Darkness

It is important to control the orbs during this phase. If you’re using the classic method to deal with World Eater icon World Eater, make sure the path to the next Updraft icon Updraft is clear. If you’re using the no-break method, clear the path you’re backing out on.

If you are using the mass control method to deal with the charged souls, make sure the path to the first soul is clear. If you’re using the one-on-one control or split methods, clear the path to each one, starting from the inside out. 

works well to clear multiple orbs if they start building up in the same area. Otherwise, players can use ranged attacks or send pets or minions to destroy them since they are immune to the effects.

Phase 4: Charged Souls

This spirit phase is the exact same as the one in Phase 2. Deal with it using whichever strategy you used before.

Phase 5

There is one new mechanic in Phase 5 in addition to all those previously mentioned: Ghastly Prison, also known as traps or eggs. After using his slam, small expanding AoEs will appear under each player’s feet. Two seconds later, any player standing in one will be encased in a blue spectral cocoon. Players lose access to all their skills and their auto-attack is replaced by a new skill: Rebel skill icon Rebel. Using this skill repeatedly breaks the player out of the shell. Any untrapped players can assist by damaging their allies’ cocoons.

The gold AoE Ghastly Prison indicator
A player trapped in a Ghastly Prison

You cannot Block action icon Block, Dodge action icon Dodge, Evade action icon Evade, or use Invulnerability effect icon Invulnerability to avoid this attack. If you are standing in a circle, you will be trapped. You can sidestep or Dodge action icon Dodge out of the circle, but make sure you don’t move into another player’s trap.

If you don’t kill Gorseval icon Gorseval within 7 minutes, it becomes Enraged overhead icon Enraged, does 200% more damage, and all the remaining Updraft icon Updrafts disappear. If you run out of Updraft icon Updrafts and allow Gorseval icon Gorseval to complete another World Eater icon World Eater attack, your squad will wipe.

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All rights reserved.