Guild Wars 2 Deimos Guide

What are you doing? You'll let him out!

Welcome to my guide for the Guild Wars 2 raid boss, Deimos icon Deimos, the fourth and final encounter in Bastion of the Penitent (Wing 4). This is a detailed guide on the mechanics of the fight including various strategies that cater to everyone from beginners to experienced raiders. If you’re brand new to raiding, I recommend reading my Path to Endgame guides first.

Know Before You Go

Deimos
Deimos icon
37,388,210
1374
140
N/A
6
12:00 min
Soft
No
Toughness
◆◆◆◆◇

Deimos icon Deimos isn’t a difficult boss in theory, but the fight is lengthy and a lot can go wrong. This is one of the first bosses with tricky individual roles, and it can serve as good preparation for Wing 5, where a lot of the roles make or break the fight. Power DPS is great due to a buff you get during the fight, but condi DPS works well too as Deimos icon Deimos only goes Invulnerability effect icon Invulnerable once at 10% health.

Prerequisites

Gliding: Glider Basics mastery icon Glider Basics mastery. Every player needs this to get to Deimos icon Deimos' platform.

Requirements

  • Kiter action icon Hand Kiter: This is a special role responsible for keeping the Soul Feast skill icon Soul Feast mechanic away from the squad. Usually, the kiter will want specialized gear, although some builds can use healing gear without issue. This player usually can’t contribute much to killing Deimos icon Deimos.
  • Light CC: Players will have to break the defiance bars of White Mantle Saul D'Alessio icon Saul the Thief and White Mantle Saul D'Alessio icon Saul the Drunkard.

Recommendations

  • Aegis boon icon Aegis or Block action icon Blocks: These will serve as the primary or backup method to avoid Deimos icon Deimos' Mind Crush skill icon Mind Crush ability.
  • Chilled condition icon Chill, Crippled condition icon Cripple, and Immobilized condition icon Immobilize: You’ll want movement-impairing conditions to prevent adds from reaching the prisoner during the pre-phase and later in the fight.

General Mechanics

Soul Feast

This is the mechanic the Kiter action icon Hand Kiter will deal with. Since it’s difficult to describe the challenges of this role without understanding the basic aspects of the fight, this is a general description of the mechanic for all participants. A detailed section on how to hand kite will follow the main guide.

A few seconds after the main fight begins, Deimos icon Deimos will start to put small red puddles of grasping hands under the player who is farthest from him. These come in waves: one puddle every second for five seconds. A six-second interval follows with no hands, and then a new wave begins.

Deimos' red Soul Feast AoEs converging

The farthest player is only checked when the first puddle in a wave spawns, so if someone is farthest away when it begins, but then moves closer to Deimos icon Deimos than someone else, the next four puddles will still spawn underneath them.

The hands do damage when they spawn and pulse damage every second they persist. At each 25% health threshold, when Saul’s vice teleports in from the demon realm, all existing waves of hands on the platform will move toward Deimos icon Deimos on a straight trajectory, meaning several stacks will converge as they get closer. They still pulse damage, so nearby players should be careful. They will disappear five seconds later.

Any grasping hands that Deimos icon Deimos walks over will give him a stack of Devour effect icon Devour, which increases his outgoing damage by 2% per stack. He will lose the buff when the hands disappear around each 25% threshold. This means you don’t have to worry about him gaining stacks as the hands move in as they’ll instantly wear off.

Pre-Phase

There is a cutscene after the pre-phase that you can skip by speaking to Glenna before gliding to the platform. If you fall from the platform, you will die.

The platform has a prisoner in the center shackled there by four spectral chains. These chains are attached to gargoyle statues. Before the fight begins, lingering in front of one of these statues for too long will cause them to Fear condition icon Fear players toward the center, starting the fight prematurely. Make sure everyone stands between them as you place markers or assign roles.

The fight takes place on two planes: the mortal realm and the demon realm. The demon realm is an almost identical copy of the main platform, just darker and obsidian-like in appearance. The goal of the pre-phase is to go to the demon realm, destroy the statues, and free the prisoner. This will anger the demon, Deimos icon Deimos, who keeps watch, and incite him to come to the mortal realm to fight.

Demon Realm

When the fight begins, a random player will receive a shrinking green PBAoE. The message “The Eye of Janthir has chosen <player name>,” will also appear on the screen for the whole squad as an additional indicator. When it disappears five seconds later, it will teleport any players inside to the demon realm, known as ‘going down’. You’ll want to keep a couple of players up on the main platform, preferably those with plenty of Immobilized condition icon Immobilize. A Druid icon Heal Druid or Soulbeast icon Soulbeast Hand Kiter with and/or (Jacaranda pet icon Jacaranda pet skill) works well.

Players standing on the edge of a green AoE with the text, "The Eye of Janthir has chosen Risen Villager," on the screen

The gargoyle statues (Demonic Bonds) here are attackable, but an untargetable shade of Deimos icon Deimos replaces the shackled prisoner. Players should split up and attack the statues. When you break one bond, everyone will be transported back to the mortal realm. You’ll want to communicate about how low your statue is and potentially stop at ~10% (or higher if you do condition damage) to give others a chance to catch up.

If you fail to break all the bonds in one go, another player will receive the AoE five seconds later and you can go back to try again. Conditions on a statue will continue ticking, so it’s possible for a chain to break when you’re up top. If you have a statue targeted when you return, you can monitor its ‘health’ and inform players if it needs special attention when they go back down. Ideally, it only takes one or two trips to the realm to break all four bonds. Three or four isn’t the end of the world, but it does waste time and can stress those on the main platform.

When players arrive in the realm each time, Deimos icon Deimos will choose a player and continually slam his mace at them, indicated by an orange triangular telegraph. This does little damage but Knockback effect icon Knocks Back anyone caught in the AoE, almost certainly sending them flying off the platform. The chosen player should stand between chains to avoid trapping others in the AoE. If they are having trouble Dodge action icon Dodging the attack, they can stand close to Deimos icon Deimos in the hope he won’t knock them back far enough to die.

Those in the demon realm will also have a ?? Deimos Unseen Burden effect icon ?? debuff, which works similarly to Unseen Burden in the Cairn fight. Players accumulate more stacks the longer they stay and each stack increases ticking damage and reduces movement speed.

You should reset the encounter if you lose someone in the pre-phase unless you want to give others the opportunity to see the mechanics.

Mortal Realm

In the mortal realm, spirits called Greed and Pride will spawn on the outside of the platform, walk to the Shackled Prisoner and explode, doing damage to him. The Prides are larger, have more health, and do 20% of the prisoner’s health, but there will only be one at a time.

A large Pride spirit and small Greed spirit

Both adds are susceptible to CC, but like the wargs in the Siege the Stronghold encounter, they will run faster if players use hard CC. Players will want to permanently Immobilized condition icon Immobilize the Prides while killing as many Greeds as possible. If a Pride gets close to the prisoner, you should kill it.

If the prisoner dies during the pre-phase, you will fail the fight and must reset it.

Phase 2

When you break all the chains, the prisoner, Prisoner Saul D'Alessio icon Saul D’Alessio, will be freed as an ally and Deimos icon Deimos will appear in physical form in the mortal realm.

Saul D’Alessio

Prisoner Saul D'Alessio icon Saul will periodically throw a banner to the farthest player (Kiter action icon Hand Kiter), which heals anyone in range for 5% of their maximum HP every second. It lasts for 20 seconds.

He will also cast Unnatural Signet effect icon Unnatural Signet on Deimos icon Deimos every minute. This debuff increases incoming damage by 200% for 10 seconds, so players should save or delay their major bursts for this period.

Although most of Deimos icon Deimos' attacks do not affect him, if Prisoner Saul D'Alessio icon Saul dies during the fight, you will fail and must reset.

Deimos

Deimos icon Deimos aggros on the player with the highest Toughness icon Toughness. Always check to make sure your designated tank has more Toughness icon Toughness than your Kiter action icon Hand Kiter before beginning.

Your tank should position Deimos icon Deimos in the center, facing away from the group as usual. Deimos icon Deimos' basic attack is Mace Smash, which deals moderate damage in a frontal cone.

Annihilate

He will alternate using this and Annihilate skill icon Annihilate, a cascading attack that does moderate damage and inflicts Vulnerability condition icon Vulnerability (25 stacks) and a Knockback effect icon Knockback to anyone hit by it. This is indicated by a large circular orange AoE with triangular slices (thus why it’s sometimes called the pizza attack). Annihilate skill icon Annihilate impacts each slice in quick succession, starting from the front of Deimos icon Deimos fanning out toward his back.

You can Dodge action icon Dodge or Block action icon Block this attack, but Stability boon icon Stability does not work. The biggest mistake people make when trying to avoid it is mistiming. The slices will appear one by one, the last showing up at the peak of his backswing, and then he slams both maces down, triggering the domino effect. If you’re in front of Deimos icon Deimos, you can Dodge action icon Dodge or Block action icon Block almost immediately, but those to his side or back will need to delay.

Mind Crush

Starting at 90%, Deimos icon Deimos will use Mind Crush skill icon Mind Crush every 35–40 seconds. He will swing his maces in a circle four times and then unleash a devastating attack that will Downed icon Down any unprotected players on the platform. At the beginning of the five-second channel, Prisoner Saul D'Alessio icon Saul will cast Form Up and Advance! effect icon Form Up and Advance! on all allies within 1,200 range, increasing their movement speed. He will also shout, “Stand in the ward! Quickly!” and create a blue bubble of protection in the center of the platform, similar to a Guardian icon Guardian's . Standing in this is the easiest way to avoid Mind Crush skill icon Mind Crush.

Deimos swinging his maces while Saul stands in the blue bubble and shouts, "Stand in the ward! Quickly!"

You can also Block action icon Block Mind Crush skill icon Mind Crush. Invulnerability effect icon Invulnerability does not work, but similar effects that prevent or invert damage, e.g. do. The tank and Kiter action icon Hand Kiter will always have to use a Block action icon Block or one of these effects to avoid the attack, but those who don’t want to move or interrupt their rotation later in the fight may use them too. Squads may choose to bring AoE Blocks such as a Guardian icon Guardian's , Mechanist icon Mechanist's , or Ranger icon Ranger's (White Tiger pet icon White Tiger pet skill).

Anyone not in the barrier will be afflicted with Weak Minded effect icon Weak Minded, whether or not they avoided the attack. This debuff deals 70% of a player’s maximum HP over 10 seconds.

Phase 3

At 75% health, you’ll have to confront one of Saul’s vices in the demon realm. A shrinking green circle will appear under a random player who is not the tank or the Kiter action icon Hand Kiter. As in the pre-phase, the squad will see the message: “The Eye of Janthir has chosen <player name>.” All the DPS players should go to the demon realm. If you have two healers, one can go down, while the other can stay up to support the tank or heal the kiter if they’re in trouble. If you only have one, I recommend they go down with the group, at least in this phase.

Saul the Thief

Saul’s first vice is the White Mantle Saul D'Alessio icon Thief. His defiance bar will occasionally unlock. If not broken quickly, he will Boon strip action icon Steal Boons from everyone in the same realm. At 50% health, everyone in the demon realm including the White Mantle Saul D'Alessio icon Thief will be teleported back to the mortal realm.

Saul the Thief attempting to steal players' boons with its defiance bar unlocked

While in the demon realm, players will still receive the ?? Deimos Unseen Burden effect icon ?? debuff as before, which is why all the DPS players should go so weakening the White Mantle Saul D'Alessio icon Thief doesn’t get too dangerous or time-consuming. If for some reason all players in the demon realm die, the White Mantle Saul D'Alessio icon Thief will still teleport to the mortal realm after a time.

Back in the mortal realm, players should watch the incoming hands and prioritize killing the White Mantle Saul D'Alessio icon Thief. Left unchecked, he will Boon strip action icon Steal Boons, threatening the tank and Kiter action icon Hand Kiter if they rely on Aegis boon icon Aegis to avoid Mind Crush skill icon Mind Crush. Having Protection boon icon Protection and Regeneration boon icon Regeneration stripped can also make it difficult or impossible for the kiter to sustain themselves.

Demonic Tears

When the group returns, demonic tears will start to appear around the platform. They are indicated by small white AoE circles with swirling energy inside. These tears spit out bloodstone-like projectiles, like the ‘starfish’ on Cairn. Each projectile is aimed at Prisoner Saul D'Alessio icon Saul or a random player and does moderate damage.

They can be closed by a player walking over them. That player will receive Tear Instability effect icon Tear Instability, preventing them from closing another tear for one minute. This player will also have a green skull icon over their head (Tear Instability overhead icon) and a cyan border in the squad UI.

Leaving the tears open for too long can put undue pressure on your healer(s) and Kiter action icon Hand Kiter and remove Aegis boon icon Aegis, possibly causing people to go Downed icon Down to Mind Crush skill icon Mind Crush. Everyone should keep an eye out and run to close them as soon as possible.

The tear spawn rate is dependent upon how many living players you have in the realm, so don’t worry about them getting out of hand if you’re trying to low-man the fight or a couple of people die.

Rapid Decay

Also called: blacks, oils

Starting at 60%, Deimos icon Deimos will drop an orange AoE on the closest player who is not the tank every 15 seconds. Three seconds later, the orange AoE will turn black with a red border. This AoE deals damage and expands rapidly every time it hits a living player until it takes up ~80% of the platform. Downed icon Downed players, pets/summons/minions, and Prisoner Saul D'Alessio icon Saul will not cause it to expand. Each AoE disappears 30 seconds after it spawns.

This is the most dangerous mechanic and will likely cause a wipe if one expands too much. You can recover if everyone is quick on their feet, but you may lose people in the process. Note you can Dodge action icon Dodge or Evade action icon Evade through the AoE, but you should neither rely on nor use this unless necessary. Players also need to be extra careful about being hit by Annihilate skill icon Annihilate, as they may wind up in an oil.

Squads sometimes assign an oil kiter to bait their placement. There are a couple of different strategies that you can use.

Arc

The tank will bring Deimos icon Deimos to the outside of the platform, remain stationary, and the kiter will place the AoEs around them in a rough arc/semicircle pattern.

  • Pros: Difficult for inexperienced players to trigger them. The Kiter action icon Hand Kiter will never be in danger of being hit by Annihilate skill icon Annihilate and has plenty of room to move.
  • Cons: DPS will be low with everyone using ranged DPS. The tank will need to rely on Block action icon Blocks to avoid Annihilate skill icon Annihilate. The oil kiter needs to be aware of how large the AoEs are to give the tank room.

Line

The tank will go about halfway to the outside of the platform and move in a straight line as the AoEs are placed. They will return to the initial position when the third has been placed and the first has disappeared.

  • Pros: Difficult for inexperienced players to trigger them as long as they use ranged DPS. Players comfortable with the mechanic may alternate or use solely melee DPS.
  • Cons: The oil kiter needs to have the timing down to Dodge action icon Dodge Annihilate skill icon Annihilate from all angles. The Kiter action icon Hand Kiter has less room.

Center

The tank will start in one of the intermediate directions about ⅓ of the way from the center (usually the squad leader will put four markers in the positions). They will move to the next when an AoE is placed, making a rough square.

  • Pros: Higher DPS as it allows everyone to attack as melee or ranged with very little downtime running to the bubble for Mind Crush skill icon Mind Crush.
  • Cons: Dangerous when players aren’t avoiding the AoEs or are playing builds with tricky movement skills. The oil kiter needs to have the timing down to Dodge action icon Dodge Annihilate skill icon Annihilate from all angles. AoEs have a high risk of covering the entire bubble if the oil kiter isn’t where they should be.

As an oil kiter, your job is not to be with the tank the whole time, but to be with Deimos icon Deimos the whole time. Since Deimos icon Deimos can drop an AoE and get stuck in animations doing other attacks, e.g. an Annihilate skill icon Annihilate followed by a Mind Crush skill icon Mind Crush, you may need to stand just outside of one AoE to get the next one to drop in a good spot.

An oil kiter is usually a healer and/or someone with their own Block action icon Block so they don’t have to go to the bubble to avoid Mind Crush skill icon Mind Crush. If they don’t have any way to mitigate it, usually the tank will bring an AoE Block action icon Block or Aegis boon icon Aegis application such as a Chronomancer icon Chronomancer's or Guardian icon Guardian's .

Phase 4

At 50% health, you’ll have to confront Saul’s second vice in the demon realm. This time you might want to leave the oil kiter up top. They can help close tears or heal the tank and Kiter action icon Hand Kiter if no one up top can close them. They can also drop oils in safe locations (aka not in the middle) and ensure the Kiter action icon Hand Kiter isn’t strapped with both hand and oil kiting at the same time.

Saul the Gambler

Saul’s second vice is the White Mantle Saul D'Alessio icon Gambler. He will occasionally disappear and summon three clones, one in each cardinal direction. Players need to find and defeat the ‘real’ Saul, which is the one wielding . The clones all use the staff, the one the allied Prisoner Saul D'Alessio icon Saul uses during the fight.

Saul the Gambler's clones, a fake one wielding the Prisoner's Treasured Bough, and the real one wielding the Staff of Matthias

All clones will shoot AoE projectiles toward the center of the platform, meaning everyone should Dodge action icon Dodge out and stand behind the real Saul as they kill him. When you defeat the real Saul, the White Mantle Saul D'Alessio icon Gambler will spawn in the center again.

This time, tears will also spawn in the demon realm. Players can run over them like the ones up top. However, these aren’t as important as those in the mortal realm, so players without the debuff can ignore them unless there are three or more up.

At 50% health, everyone in the demon realm including the White Mantle Saul D'Alessio icon Gambler will be teleported back to the mortal realm. Players should watch the incoming hands and focus on killing the White Mantle Saul D'Alessio icon Gambler. The longer he is up, the more he’ll split up. This is dangerous because players will probably move away from each other looking for the right one, and will take a lot of damage if they need to go into the bubble for Mind Crush skill icon Mind Crush while he’s split.

Sins

Starting at 40%, the Greed and Pride spirits from the pre-phase (except much fewer in number) will start appearing on the outside of the platform again and walk toward the allied Prisoner Saul D'Alessio icon Saul. If they reach him, they will explode as before and damage him. You can generally outheal the damage the Greeds do, although if you can kill or cleave them, you should.

Prides are the biggest threat. If you have enough Immobilized condition icon Immobilize, I recommend you try to stall them rather than kill them, keeping in mind that Prisoner Saul D'Alessio icon Saul will move with Deimos icon Deimos. When you kill a Pride, another will spawn immediately, so try to keep them controlled, killing them only when necessary.

Remember that since Prisoner Saul D'Alessio icon Saul is an NPC ally, healing and boons will prioritize players and pets/summons/minions first. If Prisoner Saul D'Alessio icon Saul is low in health, try to have everyone except your healers get away from him so they can heal. This isn’t always possible, considering the wonky way Deimos icon Deimos moves and the fact that Prisoner Saul D'Alessio icon Saul will sometimes stubbornly stand in a Rapid Decay skill icon Rapid Decay field attacking him, but do your best to keep him topped up.

Greeds and Prides also damage players when they explode for little damage. This means, like the tear projectiles, they can also strip Aegis boon icon Aegis, so be very careful around them during Mind Crush skill icon Mind Crush.

Phase 5

At 25% health, you’ll have to confront Saul’s final vice in the demon realm. This time, your oil kiter should stay up, but if Prisoner Saul D'Alessio icon Saul is low, consider having a single DPS stay up to help control Greeds and Prides too.

Alternatively, you can ‘sacrifice’ the player who gets the green circle, sending them down alone. This player will run around, kiting Saul’s last incarnation, closing tears if possible, and surviving for as long as they can. If your squad has high DPS, they should be able to reach the 10% threshold up top quickly, and will be able to join the solo player so they don’t have to survive for too long in the demon realm. If the sacrifice dies, the third incarnation of Saul will appear in the mortal realm, and the squad might need to refocus and kill him.

Saul the Drunkard

Saul’s third vice is the White Mantle Saul D'Alessio icon Drunkard. His defiance bar will occasionally unlock. If not broken quickly, he will teleport random players in the same realm to a haphazard location on the platform. This doesn’t matter so much while he’s in the demon realm, but it can have a mess of consequences when you return to the mortal realm at 50%. The window to CC him is shorter than White Mantle Saul D'Alessio icon Saul the Thief in Phase 3.

Consider mopping up another tear or two than you would have in the last phase because the entire squad will be returning to this realm shortly and any tears left over will persist.

Back in the mortal realm, finish off the Drunkard. This vice has the potential to make things spiral out of control if people are teleported, ranging from landing in a Rapid Decay skill icon Rapid Decay AoE to being forced out of Prisoner Saul D'Alessio icon Saul's ward. In case it wasn’t clear, CC and kill the White Mantle Saul D'Alessio icon Drunkard fast!

Phase 6

At 10%, Deimos icon Deimos will go Invulnerability effect icon Invulnerable and have a chat with Prisoner Saul D'Alessio icon Saul. Everyone will be teleported to the demon realm where a giant epic-rank Deimos icon Deimos will appear on one side of the platform. His hitbox is similar to a world boss in this phase but traps will still trigger.

Deimos icon Deimos no longer uses Annihilate skill icon Annihilate or Mind Crush skill icon Mind Crush in this phase, but Soul Feast skill icon Soul Feast and Rapid Decay skill icon Rapid Decay still occur. Deimos icon Deimos will repeat an auto-attack chain of slamming his left fist, right fist, and then both fists down at the same time. The first two do damage and cause a Knockback effect icon Knockback, while the third is a cascading shockwave that can Knockback effect icon Knockback players several times.

Players should try to stand on one side of the platform unless an oil spawns so they only have to Dodge action icon Dodge one hand and the double slam instead of all three. Stability boon icon Stability is useful here, even in small amounts, because oil placement may still force players to move. It’s easy to be Knockback effect icon Knocked Back into an oil, so be careful.

Do not get cocky, as getting to this phase does not net you a guaranteed win. I’ve experienced several pulls in which squads have wiped below 10%.

If you don't kill Deimos icon Deimos within 12 minutes, he becomes Enraged overhead icon Enraged and does 200% more damage.

Hand Kiting

First things first, who can hand kite? The loose answer is basically every profession, but some have it a lot easier. I recommend a Herald icon Herald, Firebrand icon Firebrand, Soulbeast icon Soulbeast, or Tempest icon Tempest. All have good mitigation and several methods to avoid Mind Crush skill icon Mind Crush. These include:

  • Herald icon Herald: (Staff 3), (Shield 5), or (Legendary Dragon Stance)
  • Firebrand icon Firebrand: any Aegis boon icon Aegis application, (Mace 3), (Focus 5), or
  • Soulbeast icon Soulbeast: or beast skills and
  • Tempest icon Tempest: , (from ), or

Second, where you hand kite depends on your squad’s strategy for moving Deimos icon Deimos away from Rapid Decay skill icon Rapid Decay fields:

  • For the arc or line strategies, you can start at either side of your half of the platform and place them on the edge stack by stack.
  • For the center strategy, you can use your half of the platform for the first 40%, but below 60% you’ll occasionally need to rotate ~90° to keep ahead of (or behind) your squad to always be out of Annihilate skill icon Annihilate.
  • For the center strategy, you can also kite closer to the center to be able to DPS Deimos icon Deimos consistently. You’ll need to be able to Block action icon Block or Dodge action icon Dodge Annihilate skill icon Annihilate. This is more of a speed-clear strategy and isn’t as reliable or safe as kiting on the outside.

Third, how to survive? 

  • You’ll want a build with high Boon Duration icon Boon Duration, Healing Power icon Healing Power, and probably a little (or a lot of) Toughness icon Toughness. Some mix of Harrier’s, Magi’s, and Minstrel’s gear is optimal.
  • will save you from going Downed icon Down if you are hit by Mind Crush skill icon Mind Crush. Note that Soulbeast icon Soulbeasts already have that does the same thing, but they will still get Barrier effect icon Barrier from the rune. also works well.
  • Use food with a -10% incoming damage effect on it.
  • You should have as close to 100% Protection boon icon Protection and Regeneration boon icon Regeneration uptime as possible.
  • Know which Block action icon Block(s) you’ll save for Mind Crush skill icon Mind Crush and what you’ll use for an oh shit! moment if you mistime something, or your squad isn’t attending to Saul’s vices as they should be.
  • Use a burst heal to survive through the Weak Minded effect icon Weak Minded debuff after Mind Crush skill icon Mind Crush.
  • If you want neat rows of five hands per stack, Dodge action icon Dodge to the side as the fifth puddle is being placed to avoid eating five packets of damage at once. You can also strafe to the side while using a channeled Block action icon Block or Invulnerability effect icon Invulnerability skill.

My final tip is during the 10% phase, you should not stand on the edge but move in a few steps. This phase can be finicky in that if you stand too far from Deimos icon Deimos, you won’t get Soul Feast skill icon Soul Feast aggro. The hands will also never move in again, so you just need to keep them off your squad.

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All rights reserved.